OPPORTUNITIES

Being a Disco Elysium fan with *at least* one complete playthrough is a mandatory requirement. No exceptions.

VOICE TALENT

YOU’VE DONE THIS BEFORE.

You have a microphone and a room quiet enough to use it. You can be more than one person — at least vocally. Don’t Call Abigail is full of people who have been through things: veterans, widows, drifters, true believers. You can find their voices.

+ Drama
+ Empathy

SOUND FX ARTIST

YOU HEAR THINGS OTHERS DON’T.

You know how to build environments out of sound, how to make a space feel inhabited, abandoned, or both at the same time. 

+++ Inland Empire

TEXTURE ARTIST

YOU KNOW WHAT THIS PLACE LOOKS LIKE.

You understand Revachol’s decay and can work in that tradition. (Rookies are welcome.)

+ Visual Calculus
+ Shivers

UNITY DEVELOPER

RELIABILITY MATTERS MORE THAN A RESUME.

You know your way around Unity. Not perfectly — no one does — but well enough to make things work and honest enough to say when they don’t. 

+ Logic
+ Half-Life
+ Volition

ARTICY X DEVELOPER

YOU’VE BEEN HERE BEFORE.

If you’ve spent some real time in Articy: Draft X and you know Disco Elysium, you understand what we’re doing and why — you can learn the rest by doing. 

+ Conceptualization
+ Encyclopedia