OPPORTUNITIES
Being a Disco Elysium fan with *at least* one complete playthrough is a mandatory requirement. No exceptions.
VOICE TALENT
YOU’VE DONE THIS BEFORE.
You have a microphone and a room quiet enough to use it. You can be more than one person — at least vocally. Don’t Call Abigail is full of people who have been through things: veterans, widows, drifters, true believers. You can find their voices.
+ Drama
+ Empathy
SOUND FX ARTIST
YOU HEAR THINGS OTHERS DON’T.
You know how to build environments out of sound, how to make a space feel inhabited, abandoned, or both at the same time.
+++ Inland Empire
TEXTURE ARTIST
YOU KNOW WHAT THIS PLACE LOOKS LIKE.
You understand Revachol’s decay and can work in that tradition. (Rookies are welcome.)
+ Visual Calculus
+ Shivers
UNITY DEVELOPER
RELIABILITY MATTERS MORE THAN A RESUME.
You know your way around Unity. Not perfectly — no one does — but well enough to make things work and honest enough to say when they don’t.
+ Logic
+ Half-Life
+ Volition
ARTICY X DEVELOPER
YOU’VE BEEN HERE BEFORE.
If you’ve spent some real time in Articy: Draft X and you know Disco Elysium, you understand what we’re doing and why — you can learn the rest by doing.
+ Conceptualization
+ Encyclopedia